Pro Boxer Allan Green @ “Worlds Collide-Boxing Reimagined”

01/19/2024 - No comments

“Worlds Collide – Boxing Reimagined,” the inaugural USA-Boxing sanctioned extravaganza, melds the raw thrill of amateur boxing with the cutting-edge realm of eSports virtual reality boxing. Aaron Sloan, the brain behind the Engine Room and the tech wizard of Engine Room VR, is rolling out the red carpet for this unprecedented event. Mark your calendars: Saturday, January 20, starting at 2 PM, at Tulsa’s own Engine Room Boxing Gym, located at 316 E. 11th St. This event, free and perfect for families, is not just a competition, but a showcase where virtual and real-world pugilists vie for glory, complete with title belts and prizes.

“We’re thrilled to have boxing connoisseurs Allan Green and Arlow Jumper provide expert commentary for this event,” exclaims Sloan. Oklahoma’s own Allan Green, a former pro boxer with a track record of success and a knack for national-level commentary, joins forces with Arlow Jumper, a seasoned boxing analyst. Their combined insights promise to elevate this event, bridging the gap between traditional sports and a new wave of athletes and spectators.

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Can’t make it to Tulsa? No sweat! The bouts will be streamed live on YouTube at @EngineRoomBoxing. Prepare for a riveting sequence of traditional amateur boxing clashes intermingled with virtual reality bouts. Here’s where it gets sci-fi: eAthletes, stationed right in the gym, will don Meta Quest virtual reality headsets. They’ll duke it out in Golden Gloves VR, a VR boxing game, transforming into avatars in a digital arena. Spectators at the gym will witness this fascinating blend of physical and virtual combat, projected onto a large screen.

ESports, the digital colosseum of the modern age, are skyrocketing in popularity. Case in point: last year’s League of Legends World Championship in Korea, an eSports jewel, captivated over 6.4 million viewers at its peak. The eSports domain is on a meteoric rise, poised to reach a staggering 924 million users by 2028, with a market revenue that hit $3.8 billion just last year.

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The International Olympic Committee (IOC), not to be left behind, announced at its 141st Session in Mumbai plans to potentially launch an Olympic eSports Games. This step builds on the IOC’s ongoing flirtation with eSports, signaling a new era in global sports.